Tuesday, April 25, 2017

Self Evaluation

Self Evaluation

Context of Practice has allowed me to do in-depth research into a topic I would never have looked at so closely without the module to motivate me to do so. My research was as in-depth as the resources I could access allowed. However, I think I could have reached out further and accessed further resources, such as requesting that the college library supply more up-to-date books. Next time, I will take that extra step and communicate more directly with sources that can help me gain further knowledge on the topic.

I chose the topic due to my interest in 90s culture and aesthetics. I struggled at first to break away from ideas of the digital in relation to fine art, which limited my research and the work in my sketchbook. However, I was able to branch out and look at the subject on a broader scale, which allowed me to focus on different elements such as nature and social media.

I attended the lecture programme consistently, only missing one or two due to illness. The lectures really helped open up my appreciation for my place as a practitioner in the art world, and it also assisted my essay by highlighting certain art movements that are relevant to my research. One of my downfalls when it came to the lectures was not always putting the notes I took on my research journal, which would have made them easier to reference while writing my essay.

I think my biggest strength during the module was my ability to create visually striking pieces in my sketchbook, which drove the rest of my work. From very early on, I established that my sketchbook would be mostly visual, with minimal writing. This style forced me to convey ideas in a more efficient visual narrative, which then helped ideas flow into one another. The second half of my sketchbook is stronger, I feel, as by that point I had established the style and ideas most strongly. I also feel that because I worked on the second half in a shorter time span, I was not losing my train of thought when working, and the ideas were more closely connected.

My time management during this module was successful enough that I didn’t feel too pressed for time nearer the end, but I still think I could have afforded to do more in my sketchbook more consistently, rather than half of it over a few months and the other half within the span of a few weeks. This was due to me trying to manage other modules and juggle my time effectively, but it wouldn’t have hurt to work on CoP1 when the rest of my workload wasn’t as heavy.

I also feel like my essay was very strong, with the feedback I got midway through helping me further. I have gained strong essay-writing skills from doing mostly essay-based subjects at A-Level, which meant that writing in an academic style came naturally. I struggled with collecting many sources initially, but then used Google Books to help me find more sources to back up my points. My only struggle with this was that Google Books often doesn’t have the full copies of the books, meaning I was limited in my reading of them.

Visual Research Sketchbook

Below is a collection of key pages from my visual research sketchbook. These are pages that I feel encompass the overall themes I looked at, as well as the pages I feel are also the most aesthetically pleasing. I really enjoyed creating this sketchbook, but there were certainly some pages that I don't feel fit the overall feel of it. Still, despite these pages, I am pleased with the overall outcome.







Studio Brief 3 - Critical Reflection and Proposal

My research proposal covers topics that I found most interesting within my research during CoP1. I touched on the idea of robots being creative within my essay, and I think that is a rather interesting point to explore further. With the progression of robots taking over jobs, I think it is only a matter of time before they get good enough to create art and music that humans cannot tell apart from human-created pieces.

The full research proposal can be viewed at the following link, as well as images and websites that I found useful in exploring this topic further.

https://issuu.com/allyhorton/docs/cop_research_proposal.docx

Final Essay

https://issuu.com/allyhorton/docs/context_of_practice_-_ally_horton.d

My final essay compiles the three essays I have been working on, with the addition of a full bibliography and reference images.

It can be viewed at the above link, hosted on Issuu.

Monday, April 10, 2017

Animation Proposal

For my animation proposal, I took strong influence from certain pages of my sketchbook that I felt were both visually engaging and relevant to my quote. These were the pages that conveyed the theme of the boundary between the real and the digital best, since this is theme that has really interested me during my research.











These pages all reflect on the theme of the digital realm intersecting with the real world, and I also really like the visual theme of text/glitches on top of the real world, or else buried within it. My quote focuses on digital art using glitches and digital noise, which I can incorporate into the real world. There are many layers to the proposal I want, which I will fully explain in my essay, but essentially I want to combine elements of virtual reality (which is on the rise), smartphone culture, and blend them with the real world. I feel like there are many cultural pieces which reflect negatively on technology's influence in the real world, and I don't want my animation to just be another hashing of that same idea. Instead, I want to explore the aesthetic of the combination of the two, and show that it isn't necessarily awful.

I also want my animation to be in a portrait 1080x1920 aspect, as this can be viewed on a smartphone screen, so that it encourages the viewer to interact with it, and view it through the same device that can be used to see the world through. 

Below is my final image sequence. It will be a continuous shot, but I want it to be interactive - in that the viewer has to physically select the options. However, selecting the option that doesn't progress the animation (so choosing "ignore" at the beginning) would just cause that notification to keep popping up forever, until the viewer selects the right option. The final few options (as it pans up to the sky) don't change what happens onscreen, and it progresses anyway.

The image sequence can also be viewed at https://issuu.com/allyhorton/docs/image_sequence












Sunday, April 9, 2017

Animal, Vegetable, Digital

Animal, Vegetable, Digital: Experiments in New Media Aesthetics and Environmental Poetics is a book by Elizabeth Swanstrom that I discovered while browsing through Google Books. Unlike many of the books that I have found in the college library, this one is actually very up to date, having been written in 2016. This means it has very recent technologies in mind, and can talk about them in an up to date context.

What drew me to this book was the way it intricately links nature and technology, which is the main theme running throughout my visual sketchbook. Swanstrom acknowledges early on that "Artists are increasingly forging connections between digital aesthetics and ecological poetics that are viable and vibrant, but their efforts have not, as yet, been widely acknowledged. The reasons for this are complex, but at their base lurk deep-rooted cultural beliefs that tells us that nature is opposed to digital technology." She goes on to talk about the context of these beliefs. "From the height of the Cold War to the turn of the twenty-first century, particularly, our cultural narratives tend to treat nature and computers as mutually exclusive entities." It is within our films - she cites the Matrix franchise, as well as Blade Runner and The Terminator - movies that "signalied a world on the brink of environmental devastation and human enslavement to the machine" as cruxes for society's distrust of robots, AI, and modern technology.

I want to read more of the book, but only segments are available on Google Books. Still, it will serve as a highly valuable source to back up some of my points, and offer counter-points that I had not considered.