Then, can we say that this aesthetic
is preceded by a “digital aesthetic"? '
The concept of the “digital aesthetic” is one
that embodies a whole range of art styles and practices. It is not a new
concept – indeed, the digital aesthetic has been around for as long as humans
have had the means to create it, so there has been a distinct change in it
through the past 20 or 30 years. It has touched many parts of our lives outside
of the “fine” art world, as well – we see it in music videos, in architecture, in
advertising, in furniture. In short, we see the digital aesthetic – the “new
aesthetic” – within our everyday lives.
Internet
Art (Greene, 2004) explores the idea of digital art
being taken seriously as artistic representation. Greene talks about how
"a related criticism is sometimes aimed at the works' creators: that
internet and software artists, often self-identified as programmers, are not
'real' artists. This critique can be taken as a symptom of the changing modes
of art and the evolving expectations of what artists should be, what skills or
trades they should possess, and what their critical concerns should be."
[page 13] There is undoubtedly a strong distinction between traditional fine
art, and the art that is considered “digital” – made up of pixels and sounds
rather than paint and plaster. This distinction makes digital art an easy
target for critics, yet Greene does not identify the difference between digital
and post-digital, as Andrews’ quote suggests.
Both Andrews and Greene’s works are heavily outdated, it must be noted.
Both are over a decade old, and in that decade the world – both artistically
and non – have seen a rapid change and growth of the digital aesthetic and what
is considered to be “post-digital”. Technology such as Virtual Reality and
facial recognition have blurred the lines between reality and technology. Google’s
Tilt Brush allows people to draw in a 3d, virtual reality space, layering the
digital over our current world. By questioning the boundaries of each,
technology has advanced modern culture to be heavily oriented around what is
known as “the new aesthetic”. This term, coined by James Bridle in his 2012
talk “Waving At The Machines” at SXSW, embodies this very modern idea of human
collaboration with technology. Bridle referes to the machines “living on the
boarders of our world”. They are not fully integrated, yet. Bridle’s talk and
perspective on the digital aesthetic is not only more up-to-date than Greene’s,
but also takes into account the many varying ways that the digital aesthetic is
adapted and changed – from pixelated designs on furniture to advertising that
shows us the world through the digital lens.
In his book Internet Art: The
Online Clash of Culture and Commerce (Stallabrass, 2003), Julian
Stallabrass recognises the current “want” in modern computer graphics for it to
be as close to reality as possible. He suggests that “Advanced computer
graphics tend to be as obsessively naturalistic and fussy as nineteenth-century
history painting.” This would
be, as Andrews has classed it, part of the “digital revolution” of “pristine
sound and images”. However, while Andrews believes that the most modern
aesthetic is one that is glitchy and clearly artificial, Stallabrass disagrees.
He puts forward the idea that “in the age of simulation the sign of the contemporary
is the completeness of naturalistic illusion” – rather, that the closer the digital can get to reality, the more
modern and advanced it is. These conflicting views both offer valid points and
can be backed up by evidence pertaining to each. Instead of suggesting that the
contemporary is either one or the other, it should be considered that both can
exist in the “digital” or “new” aesthetic alongside one another. The digital
world is oversaturated with content and data – the artists of tomorrow use
pixels as their tools, but so do the architects, the doctors. The point here is
that the “new aesthetic” is only a smaller portion of what modern technology
can achieve, and while artists have as much liberty as the next profession,
what they are doing with the technology available is not exclusive.
Bridle nods to
this in his talk, mentioning the “render ghosts” – the people who inhabit the
world of buildings that are under construction. They live only in concept
images, walking, talking, interacting. They live in “a world that shares
boundaries with ours”, and “inhabit a world of imagination.” The idea of
imagination when looking at the digital aesthetic is key. Is an image made up
of random coloured pixels any less significant as an artwork if it were created
by a machine, rather than a human being? Gerhard Richter’s stained glass window
in Cologne Cathedral, Germany, is made up entirely of over 11,000 square pieces
of stained glass, in 72 varying colours. It is undeniable that they very
closely resemble the pixels found on a computer screen, yet it is found on the
wall of a church. Is there any reason this art holds more value and weight
because it was created with human hands, over a computer algorithm? Stallabrass
also agrees with this questioning, mentioning that “While computers are
agile in the realm of simulation, digital technology is not merely a matter of
reproduction but just as importantly of production.” Computer-produced works of
art are no less legitimate than human-produced art, and they even allow new
frontiers of art to be opened up and explored.
No comments:
Post a Comment