Tuesday, November 21, 2017

Study Task 4 - 200/300 Word Summary/Intro


Access to modern, ground-breaking technology has never as global as it is in this moment in time. Especially in developed countries, it is commonplace – even expected – to own a smartphone, whereas the first iPhone was released only a decade ago. The leaps and bounds this kind of technology has taken has lead to an interesting phenomena, known as “cyberculture”. The term originated back in 1963 by A.M. Hilton, who defined it as “that way of life made possible when an entire process of production is carried out by systems of machines monitored and controlled by one computer.” Today, cyberculture more commonly denotes the online communities built around a common interest or platform, and can also widely refer to the idea of automation and “cyborgazition” of the human mind and body. This phenomena has led to much criticism, especially by generations that did not spend their formative years experiencing this kind of digital freedom. The rapidity at which this technology has advanced in the last three decades is unlike any other revolution that humanity has experienced. James Harkin, in Cyburbia, states that “The electronic information loop that its prophets imagined would tie us all together has, to a large extent, now been built.” This raises the question of where we are to go next with this ever evolving technology. The cyberculture that has been created is mostly populated by millennials and Generation Z, with today’s children consuming content through tablets. While this raises a whole host of new problems, such as children “being deliberately targeted with content which will traumatise and disturb them, via networks which are extremely vulnerable to exactly this form of abuse. (James Bridle, There is something wrong on the internet), it has also given rise to new generations that communicate and are a part of a cultural revolution akin to that of any culture seen in the world today – complete with discourse, subcultures, artistic influence and counter-culture.

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